Just a character I rushed out in a couple of days for my internship showreel. Because I've been really just doing experiments with 3D, I never really finished much of my own work besides work for work, I also needed to prove a point to my friends I wasn't all talk. I could have spent way more time on this, and I might later on, and some extra detail via sculpting in zbrush and chucking a displacment map on it, work the texture a bit more, and so on. Probably one of the few characters of mine that doesn't have anything to do with anything, I can't really fit her into anything of mine, ah well.
Luckily I got an internship with a turn around of this character on my showreel. Yay!
I did the hair the elitist way, not using the Shave and a Haircut plugin, but maya hair itself... well of course I did the override for puppet's p_hair_tk Shader, mainly because college doesn't have Shave and Haircut - and I had to render there. then a little bit of a bleed was added to the hair in comp.
Autodesk Maya, Photoshop.